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Innocent works with the city as a material for urban play. He develops augmented reality games that blend physical objects with digital interfaces to reimagine everyday urban environments in playful ways; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong. His practice engages with design and cities in many different ways: play in the city through activation of public space; play with the city through storytelling in mixed realities; and play for the city through tactical urbanism engaging with social and environmental issues.